Friday, January 4, 2008
Virtual... reality?
This is just an example of how far 100% commercial computer game went in pursuit of realistic graphics. Infinity Ward (developer of Call of Duty) programmed their game to entertain players.
Americas Army dev team had different goal. Their tab was paid by US Army, players may download it free of charge. It's designed as a recrutiment tool. Developers went all out for realism (leaving off some gory parts - if you die - you just die... no lying in the pool of blood without legs).
Technology acquired while developing this game is used outside of virtual reality.
New addition to CQB training is in big part due to experience with Americas Army game. It's strange shoothouse without wooden silhouettes of enemies. They're substituted by ... projections. Recriuts storm a room with live ammo and see enemies projected on the walls. "Bots" may run, surrender, look for a gun or shoot back. Program analyzes hits, so if you shoot projection's leg it won't instantly die, just get wounded.
Is line between real and virual getting blurrier by the day?
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